

This can make it hard to join friends who’re already in there when you decide to tag along. How Do I Join My Friends in Eureka?Īs it’s an instanced zone that caps out at 144 players, simply queuing for Eureka will randomly toss you into any of the instances up at that time. The ship there will serve as the access point for what will eventually become all four zones of Eureka.

In that quest, you’ll make a quick stop at Kugane to speak to Kotokaze, who’ll then ask you to walk down to Pier 1 at the far east pier of the city. All you need to do is grab the quest “ And We Shall Call It Eureka” from Galiena in Rhalgr’s Reach after completing the Stormblood main scenario questline. However, you do get some good lore as the story of Eureka centers around Krile, the Baldesions, and the once-lost Isle of Val. It may sound like a bit of a grind (it is) but for some, it offers that old-school MMO experience that FFXIV moved away from. Instead, you begin your adventure at level one, beating up elementally-attuned monsters in the wild and during FATEs to earn EXP. Unlike those Deep Dungeon crawls, however, your overall progress is permanent.Īlthough you’ll need to be at least level 70, the level of your character outside of Eureka is ignored here. You’ll lose EXP if you have to return to base after a death, which can de-level you. Designed as a way to spice up the game’s third relic weapon grind, it levels the playing field, literally, by using an independent leveling system like Palace of the Dead and Heaven-on-High. In FFXIV, Eureka is the collective name of four special zones introduced sporadically throughout the Stormblood expansion. For that, we’ve pieced together what we hope will be the guide to get you through it. Nowadays, it’s a little easier to get through. But as time went on, and the idea of the Baldesion Arsenal was birthed to cap out the arduous adventure, player reception warmed up. The people most capable of reaching the end simply didn’t need the rewards. The grind was just too tedious and, given progress could be lost upon death, potentially dangerous, unrewarding, and unfulfilling. Still, that initially rubbed players the wrong way.

Rather than the grind be yet another excuse for high-level players to run normal content with newcomers, Eureka was born to facilitate the journey from beginning to end, turning the traditional need to run old content into one all about new experiences. If you’re looking to level up fast in Eureka, we can only hope that our mammoth task of breaking down the process step-by-step will help. Generally just known as Eureka for short, the pitch was simple: turn the relic weapon grind - a tradition of each expansion - into its own dedicated content. To this day, one of the most precarious and divisive content decisions Final Fantasy XIV made was The Forbidden Land: Eureka during the Stormblood expansion.
